My method of measuring the absolute latency scene-to-screen involves the camera looking at the receiver screen which is partially obstructed by a smartphone running a stopwatch, all being recorded by a Casio EX-F1 at 600fps.
The darker one is the smartphone screen, the lighter, grainy one is the laptop. I picked shots where both numbers are not blurred as they are changing.
Phone has an LCD, not AMMOLED display, so it tends to blur fast changing stuff. Both displays (phone and laptop) should be TFT, so about as fast as a consumer-grade LCD can be.
The mathematical average of these 10 shots is 197ms. Not too bad...